Monster modifiers | PoE Wiki (2024)

Magic monsters have one affix; rare monsters have three affixes, one of which may be an aura. This system is similar to rarity on items, in that magic monsters have their affix added to their name and rare monsters are given a randomly generated name. For more information see Rarity#Monsters.

PrefixModifier NameLvl.Effect(s)Abberath-touchedAbberath-touched6850% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Abberath which use his skillsArakaali-touchedArakaali-touched6850% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Arakaali which use her skillsBenevolentInvulnerability Aura34Applies an Immunity buff to nearby allies for a short duration
Immunity buff is removed on death
Allies with Immunity cannot gain ImmunityBerserkingEnrages as Life Lost39Gains increased Damage with life lost up to 40% at zero life
Gains Increased Movement Speed with life lost up to 40% at zero life
Gains Increased Attack and Cast Speed with life lost up to 75% at zero life
Gains reduced Damage Taken with life lost up to 30% at zero life
Gains increased Character Size with life lost up to 50% at zero lifeBlurredEvasive1100% increased Evasion RatingBrine King-touchedBrine King-touched6850% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Tsoagoth which use his skillsCarapacedPhysical Resistant150% additional Physical Damage ReductionCaustic Orb on DeathCaustic Orb on Death18Creates Orbs on death that chases the player, accelerating over time
Caustic Orbs create Caustic Ground after explodingChainingChaining34Skills Chain 2 additional times
Projectiles have 20% chance to be able to Chain when colliding with terrainChargedGains Random Charges13Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 secondsCold Walker'sTrail of Cold13Leaves a Trail of Chilled GroundConsecrated GroundConsecrated Ground24Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown)
Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of CursesConstantly Revives MinionsConstantly Revives Minions24Revives nearby Minions [confirmation needed]CorruptingInflicts Corrupted Blood46Inflicts Corrupted Blood on Hit
Inflicts Corrupted Blood when Hit
Corrupted Blood lasts for 4 secondsCrystallineExploding Crystals when Hit34Fires crystals under Players when they hit you (0.2 second cooldown)
Crystals deal no damage and despawn after 12 seconds
Crystals charge up and explode on death, dealing Chaos damageCursingCurses24Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability
Hexing Effigy can apply 5 additional Curses
Hexing Effigy has 100% more Effect of Curses
For a full list of Hexer's override Curse stats, see HexerEmpoweringEmpowers Allies24Pack monsters gain 10% increased Character Size on death
Pack monsters gain 40% increased Maximum Life on deathEnragingPeriodically Enrages24Every 9 seconds become Frenzied for 5 seconds
40% increased Damage while Frenzied
25% increased Action Speed while Frenzied
50% reduced Damage Taken while FrenziedExecutioner'sExtra Damage to Injured Foes3420% increased Damage with Hits per 10% missing Enemy LifeFecundExtra Life140% increased maximum LifeFire Walker'sTrail of Fire13Leaves a Trail of Burning GroundFlame-RetaliationInferno Bolt when Hit13Trigger Inferno Bolt when HitHeraldingLightning Totem Minions34Rare pack Minions spawn up to 5 Invulnerable Totems on death that cast a Lightning Nova Spell
Totems can use Lightning Warp
Totems despawn on deathHexproofHexproof24HexproofIce PrisonIce Prison18Periodically creates a barrier of Ice around the player for 5 seconds (10 second cooldown)Ice-RetaliationSnow Bolt when Hit13Trigger Snow Bolt when HitInnocence-touchedInnocence-touched6850% increased Damage
+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
Spawns apparitions of Innocence which use his skillsKitava-touchedKitava-touched6850% increased Damage
+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
Spawns apparitions of Kitava which use his skillsLightning Walker'sTrail of Lightning13Leaves a Trail of Shocked GroundLightning-RetaliationLightning Mirage when Hit13Trigger Lightning Mirage when Hit (1s cooldown to explode, 2s global cooldown)Lunaris-touchedLunaris-touched6850% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Lunaris which use her skillsMarkedApplies Random Mark34Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark (removed when monster dies)MirroredReflects Certain Ailments46Non-Damaging Ailments ReflectionOverwhelmingOverwhelms Physical Reduction6Overwhelm 30% Physical Damage ReductionPowerful MinionsPowerful Minions24Minions have 40% increased Damage
Minions have 150% increased maximum LifeQuickHasted640% increased Movement Speed
30% increased Attack and Cast SpeedReflector'sReflects Hexes46100% chance to Reflect HexesRemora'sLeeches Life13100% of Damage Leeched as Life
500% increased total Recovery per second from Life LeechResplendentFast Energy Shield Recharge1150% faster start of Energy Shield Recharge
40% of Maximum Life is added to Maximum Energy ShieldShakari-touchedShakari-touched6850% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Shakari which use her skillsShroud WalkingAmbushes24Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown)SiphoningSiphons Mana and Deals Lightning Damage34Surrounded by a Mana Siphoning Ring Aura
Enemies in the Aura take Lightning Damage Over Time and lose Mana every second
Enemies standing inside the Ring are not affected by the AuraSolaris-touchedSolaris-touched6850% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Solaris which use her skillsSoul ConduitRevives Nearby Allies on Death24Up to 30 nearby monsters are raised to fight again on Death
Corpse cannot be destroyed
Cannot be DominatedSoul EaterSoul Eater34Gains Souls when nearby allies die
Each Soul grants 5% increased Damage, Attack Speed and Cast Speed
Each Soul grants 1% increased Character Size
Summons a Shackled Phantasm monster every 4 secondsSpectralSpirit Walkers24Pack spawns with apparitions of each monster
Monster gives 175% reduced Experience on death (Hidden)
350% reduced Quantity of Items dropped by this Monster (Hidden)Spell ResistantSpell Resistant12+100% chance to Suppress Spell Damage
Prevent 50% of Suppressed Spell DamageStalwartBlocks Attacks1250% Chance to Block Attack DamageStorm HeraldLightning Storm24Casts Lightning Storms targeting EnemiesTemporalTemporal Proximity Shield34Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius
Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slowerTreant-ProtectedLife Shared with Treant Minions18Rare pack minions are replaced with Saplings
50% of Damage from Hits is taken from Rare pack minions' Life before the Rare monsterTukohama-touchedTukohama-touched6850% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Tukohama which use his skillsUnstoppableCannot be Slowed24Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base valueUnwaveringCannot be Stunned24Cannot be StunnedVinedInflicts Grasping Vines18Applies Thorned Vines to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown)
Moving will break the Vines over time
Travel Skills will break all Vines instantlyVolatileExploding Orbs34Periodically spawns an Exploding Orb from behind the monster that chases the player while within 70 units of a player, accelerating over time (9 second cooldown)
SuffixModifier NameLvl.Effect(s)of Arcane EnergyEnergy Shield Explodes6When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players)
Gain 40% of Maximum Life as Extra Maximum Energy Shieldof BlindingBlinds24Blind on Hit
100% increased Blind Effectof BloodlettingBleeds34Attacks cause Bleedingof BombardmentFires Mortars34Periodically Fires a Nova of Fire Mortars (6 second cooldown)of Chilling DeathMinions Cold Explode on Death13Rare Minions create Frost Beacons on Deathof ClonesMirror Images24Periodically creates several clones (8 second cooldown)
Clones disappear after 5 seconds and do not drop items or grant experience
Clones do not inherit mods from the original monsterof CongealmentLife Cannot Be Leeched34Enemies Cannot Leech Life From youof Cycling[confirmation needed]Adaptive Resistances46Grants +#% resistance and +#% maximum resistance matching the highest damage type taken (Fire, Cold, Lightning or Chaos) from a hitof DamagingExtra Physical Damage Aura6Nearby Allies have 40% increased Global Physical Damageof DeadlinessAlways Crits24All hits are Critical Strikesof DetonationExplodes Corpses34Creates Corpses nearby (10 second cooldown)
Ignites nearby Corpses (green effect), detonating them after a short durationof DisciplineEnergy Shield Aura6Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shieldof DroughtSiphons Flask Charges46Flasks lose 6 Charges every 3 secondsof EffigiesCreates Voodoo Doll46Summons an Effigy of a targeted player at the player's location (10 second cooldown)
Effigy links to the target player
Effigy is immune to damage for 2 seconds after linking to a player
While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage
Effigy can taunt other Enemies to attack it 2 seconds after linking to the player
Running away from the Effigy will sever the link between itself and the playerof ElectricityExtra Lightning Damage and Exposure1Gain 50% of Physical Damage as Extra Lightning Damage
Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistanceof EnduranceEndurance Charge when Hit24Gain 1 Endurance Charge every second if you've been Hit Recentlyof EnervationCharge Removal34Removes a Power, Frenzy or Endurance charges on Hitof ExileChaos and Wither Resistant15+60% to Chaos Resistance
80% reduced Wither Duration on Selfof Far ShotFar Shot34Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targetsof FlamesExtra Fire Damage and Exposure1Gain 50% of Physical Damage as Extra Fire Damage
Inflict Fire Exposure on Hit, applying -25% to Fire Resistanceof Flaming DeathMinions Fire Explode on Death13Minions create Flame Beacons on Deathof FleeingCreates Frost Walls and Flees68Every 8 seconds Flee for 4 seconds
While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating
While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown)
While not fleeing take 50% less damage over timeof FreezingChance to Freeze3425% chance to Freezeof FrenzyFrenzy Charge on Hit24100% chance to gain a Frenzy Charge on Hitof GiantsIncreased Area of Effect1280% increased Area of Effectof HasteHaste Aura6Nearby Allies have 30% increased Attack and Cast Speed (Speed Aura)
Nearby Allies have 40% increased Movement Speed (Speed Aura)of HinderingHinder Aura6Nearby Enemies are Hindered with 30% reduced Movement Speedof IgnitionIgnites34Hits always Igniteof ImpactStuns34Always Stuns Enemies on Hitof IncisionExtra Crits12300% increased Global Critical Strike Chanceof PowerPower Charge on Cast24Gain a Power Charge on casting a Spellof PrecisionPrecision Aura6Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance (Accuracy and Crits Aura)of RecoveryHeals Allies and Suppresses Foe Recovery34Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds
Healing Nova applies a Verdant Spores debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown)
Healing Nova does not affect itself
Healing Nova cannot be used if the Monster with this modifier is on full life
(note: Verdant Spores do not affect Player minions)of RevivalTemporarily Revives34Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds
Corpse cannot be destroyed
Cannot be Dominatedof RimeExtra Cold Damage and Exposure1Gain 50% of Physical Damage as Extra Cold Damage
Inflict Cold Exposure on Hit, applying -25% to Cold Resistanceof ShockingShocks34Hits always Shockof Shocking DeathMinions Lightning Explode on Death13Minions create Lightning Beacons on Deathof SplinteringExtra Projectiles1Skills fire 4 additional Projectilesof the BarrierMolten Shell34Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount
When the Magma Barrier is depleted it explodes for massive Fire Damage
Barrier returns 10 seconds after explodingof the Cold WalkerChilled Ground on Death13Creates areas of chilled ground on deathof the EquilibriumElemental Equilibrium and Random Elemental Damage46Gain 60% of Physical Damage as Extra Damage of a random Element
Elemental Equilibrium (25% exposure)of the ExecutionerPrevents Recovery above 50%34Nearby Enemies cannot Recover Life or Energy Shield to above 50%
(note: Executioner aura does not affect Player minions)of the Fire WalkerBurning Ground on Death13Creates areas of burning ground on deathof the HydraLife Regen24Regenerate 3% of Life per secondof the IceCold, Chill and Freeze Resistant1+75% to Cold Resistance
80% reduced Effect of Chill on you
80% increased Freeze Duration on youof the Lightning WalkerShocked Ground on Death13Creates areas of shocked ground on deathof the MagmaFire and Ignite Resistant1+75% to Fire Resistance
80% reduced Ignite Duration on youof the MarksmanAccurate6100% increased Global Accuracy Ratingof the TempestLightning and Shock Resistant1+75% to Lightning Resistance
80% reduced Effect of Shock on youof the UndeadSummons Undead24Summons Skeletons and Zombiesof the VoidExtra Chaos Damage6Gain 15% of Non-Chaos Damage as extra Chaos Damageof ToughnessCrit Resistant24Take no Extra Damage from Critical Strikesof VenomPoisons34Poison on Hit

Note: this is a manually compiled list from Stats.json, and not all modifiers may actually apply in-game.

Additionally, "monster_dropped_items_ignore_player_rarity_+%" and "monster_dropped_items_ignore_party_rarity_+%_bonus" appear to imply that magic find may not be very impactful in affecting the outcome of some of these reward modifiers.

Stats.json modifierEffectdropped_items_are_fractured_chance_% OR dropped_items_are_fracturedSeveral items drop with a fractured modifier.monster_dropped_equipment_drops_as_sell_price_with_multiplierThe sell price of dropped items drops as currency, with the equivalent number of shards dropping as the full orbs.dropped_items_have_maximum_socketsItems dropped by this monster drop with up to its maximum number of sockets, based on item level.dropped_items_are_fully_linkedItems dropped by this monster drop with up to its maximum number of links.dropped_items_have_1_to_30_qualityItems can drop with up to 30 quality. Can affect flasks.dropped_items_are_corruptedItems drop corrupted as if affected by a Monster modifiers | PoE Wiki (5)Vaal OrbVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.Monster modifiers | PoE Wiki (6), possibly bricking Unique items.dropped_items_are_converted_to_armourDropped items are randomly converted to armour items.dropped_items_are_converted_to_weaponsDropped items are randomly converted to weapon items.dropped_items_are_converted_to_jewellery_and_jewelsDropped items are randomly converted to jewellery items and jewels.dropped_items_are_converted_to_mapsDropped items are randomly converted to maps.dropped_items_are_converted_to_divination_cardsDropped items are randomly converted to divination cards.dropped_items_are_converted_to_top_tier_base_item_types_in_same_item_classConverts items dropped into the highest tier base type of the same item class (e.g. a Monster modifiers | PoE Wiki (7)TricorneTricorneEvasion: (53-69)Requires Level 10, 27 DexMonster modifiers | PoE Wiki (8) into a Monster modifiers | PoE Wiki (9)Hubris CircletHubris CircletEnergy Shield: (80-92)Requires Level 69, 154 IntMonster modifiers | PoE Wiki (10)).dropped_items_are_one_rarity_higherNormal items drop as magic, magic items drop as rare, and rare items drop as unique.dropped_items_are_converted_to_currency_based_on_rarity_%_chanceDropped items are randomly converted to currency. Higher rarity items are converted to rarer currencies.?All monsters in the pack drop a copy of the same base item (similar to Keepers of the Trove).

Beasts in Einhar's missions spawn with Bestiary mods. Yellow Beasts have one Bestiary mod, and Red Beasts have two Bestiary mods.

Monsters can be affected by Touch or Grip modifiers based on how a Tormented Spirit interacts with them.

Monsters can be mirrored. Mirrored enemies tend to appear when a monster is twinned or duplicated.

Monsters could be possessed by a Talisman in the Talisman league. This feature is no longer available.

VersionChanges3.24.0
  • Rare Monster item bonus mechanics are now rarer, and the following item bonus mechanics have been removed: Items dropped are converted to Gems, Items dropped are converted to Scarabs, Items dropped have all White Sockets, Items dropped are Duplicated, Slain Rare monster gives increased Experience, and Slain Rare monster gives increased Gem Experience.
  • Cycling Damage Reduction has been reworked and is now "Adaptive Resistances". Monsters will become resistant to the highest damage type taken (Fire, Cold, Lightning or Chaos).
  • Fixed a bug where the "Chance to Freeze" monster modifier only had a 1% chance to Freeze; it is now 25%.
3.22.1d
  • Improved the performance of the visual effect applied to Monsters with the Poisons modifier.
3.22.1
  • The Exploding Orbs Monster modifier now spawns a single Exploding Orb, which emerges from behind the Rare Monster with the modifier. The audio for the Exploding Orb has also been changed to be better telegraphed.
  • Improved the audio of the Heralding Minions and Toxic Monster modifiers.
3.21.1
  • The Cycling Damage Reduction monster modifier now grants 80% reduced damage taken from elements other than the active one (previously 90% reduced).
3.21.0
  • The Powerful Minions Monster modifier has been split into two different modifiers. Powerful Minions, which buffs the life and damage of minions, and Constantly Revives Minions, which well, constantly revives minions.
  • The Rare Monster modifier that triggers purple crystals when the monster is hit now has larger crystals, and the crystals have a slightly longer delay before exploding after the monster dies. The crystals now deal Chaos Damage instead of Elemental Damage, and have had their damage lowered.
3.20.2
  • The Ambushes monster modifier can no longer be found on Magic Monsters, as it had no effect on them.
3.20.1b
  • The visual effect applied to monsters with modifiers that cause Minions to Fire, Cold, or Lightning Explode on Death has been removed as it caused visual issues in some circ*mstances.
3.20.1
  • Updated the "Cycling Resistances" monster modifier text to "Cycling Damage Reduction" as it is more accurate.
3.20.0
  • Monster mods now only do one specific thing and say exactly what they do.
  • Since each mod now only does a single thing but monsters don't have more mods than they used to, the percentage of monsters with gameplay-altering effects is now much lower. Interesting and challenging emergent behaviour from overlapping mods can still happen, just less often.
  • Players are no longer required to do annoying actions to maximise rewards. In Archnemesis, rewards were associated with individual mods. This meant that you could tell what kind of rewards you would get in advance. In some cases, you were then effectively required to fetch a magic-find culling character to make sure that you maximised the value of the monster mod that you had found. In other cases, you would ignore a monster completely if you knew that it would only drop rewards that were of no value to you. In the new system, we have added a significant pool of new rewards to rares, but the reward that is on the monster is hidden (and not associated with a specific mod), so you don't know what kind of rewards you will get until you kill the monster. Rare monsters with more mods are more likely to have these special hidden reward mods. This new reward system smooths out the spikiness that the Archnemesis reward system had.
    • See Version 3.20.0 §Monster Mods and Archnemesis for details.
3.18.0
  • Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers.
    • See Version 3.18.0 §Archnemesis Changes for details.
  • Bloodlines and Nemesis have been removed from the core game. Some of their modifiers have been incorporated into the new monster modifier system.
    • See Version 3.18.0 §Bloodlines and Nemesis Removal for details.
3.17.0
  • The Aura radius for "Allies Move and Attack Faster" has been increased to be the same as other Monster Auras.
  • Caster Monsters are now able to have Extra Damage as a modifier.
  • The Plated modifier now provides 30% additional Physical Damage Reduction instead of Armour. It still only appears on Monsters that have Armour.
  • Added new Magic and Rare Monster modifiers for Chaos Resistance for all Monsters.
  • Added new Magic and Rare Monster modifiers for Extra Lightning Damage for attack Monsters.
  • Added new Magic and Rare Monster modifiers for Cast Speed and Spell Damage for caster Monsters.
  • The "Allies Deal Substantial Extra Physical Damage" modifier no longer has the word "Substantial" in it, though the values of the modifier have not changed.
  • The Evasion Rating modifier for Monsters is now a prefix modifier instead of a suffix, to match the Armour and Energy Shield modifiers.
0.5.3
  • Set up chance of monster packs being magic.
0.5.1
  • Dramatically improved rewards for killing rare and magic monsters.
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